They even age, fall in love, and have children eventually they'll retire, if they survive the adventurer's life. And they really are unexpected-while it's perfectly possible for a warrior to just find a magic sword and kill a dragon with it, it's equally likely they’ll be cursed to slowly transform into living crystal, or make a pact with an ancient tree, or upset a witch who turns their head into a raven's. With the procedural systems as your dungeon master, you follow the lives and adventures of entire parties of heroes, each organically growing and developing in all sorts of unexpected directions. A few hours in Wildermyth is like a supercut of a fantastic year-long Dungeons & Dragons campaign. Robin Valentine, Print Editor: I don't think any videogame has ever more successfully evoked the feel of a tabletop RPG.
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